The Duskfade all collectibles guide maps every trinket, lore shard, and upgrade chip tucked inside the clockwork realms. Working from this Duskfade all collectibles guide keeps first-timers from missing any of the optional pickups, because every named realm hides at least one secret most runs pass right by. Discover the cleanest route through the story, learn which pickups are missable before you commit to a save, and lock in a 100% completion checklist before you set foot inside the first realm.
What Collectibles You Can Find in the Game
The clockwork adventure scatters four main families of pickups across every level, and most of them tie directly into combat, story, or cosmetic unlocks rather than acting as filler. Knowing the categories up front saves you from accidentally trading a unique item to a vendor later, because merchants in the hub area accept almost anything you throw at their counter. If you are just stepping in for the first time, the Duskfade beginner guide walks through the basic verbs, menu screens, and pickup prompts you will rely on while exploring each zone.
The Four Main Collectible Categories
The collectibles split cleanly into gear upgrades, narrative collectibles, cosmetic rewards, and reusable resources, and each family behaves differently in your inventory. None of them are throwaway pickups, because every category feeds either your power curve or your understanding of the world's lore. The breakdown below lays out how each family functions, what it actually does for your build, and where it tends to show up during a standard run.
| Category | Example Items | Primary Use | Where It Appears |
|---|---|---|---|
| Gear Upgrades | Cogwheel Chips, Gear Plating | Stat boosts and ability ranks | Hidden alcoves and boss chests |
| Lore Collectibles | Memory Shards, Wall Clocks | Story expansion, gallery unlock | Optional corridors, rooftops |
| Cosmetics | Cuckoo Feathers, Outfit Tokens | Character appearance changes | Vendor rewards, side rooms |
| Reusable Resources | Bolt Scraps, Mothwing Dust | Crafting and fast travel fuel | Breakables, enemy drops |
Why the Completion Meter Matters
The pause menu tracks a Completion Meter that climbs as you collect, defeat optional bosses, and interact with hidden triggers scattered through each level. Hitting 100% in a single realm unlocks a bonus cosmetic plus a dialogue scene with Zirian and the supporting cast, which adds emotional weight to a second playthrough without forcing you into a grueling replay. The meter also gates the New Game+ difficulty tier, so completionists get a tangible mechanical reward on top of the story payoff that the gallery entries deliver.
Realm-by-Realm Collectible Breakdown
Every named realm contains its own private checklist, and the order below mirrors the suggested main story progression so you do not have to backtrack into a hostile area. The realm list lines up with the Duskfade all realms guide, which means you can cross-reference zone lore whenever an item description references a place you have not visited yet. Treat this section as your working map and tick boxes off as you go through each area in order.
How to Read the Realm Order
Realms run from the entry hub through five story worlds, then loop back for post-game cleanup and a second pass on the trickier pickup rooms. The table lists the realm, the rough count of each category, and any missable warnings you should keep in mind before you push the story forward. Counts come from community testing and may shift slightly after future patches, so treat them as a baseline rather than gospel until the next balance pass lands.
| Realm | Cogwheel Chips | Memory Shards | Missable? | Notes |
|---|---|---|---|---|
| Greythorn Atrium | 6 | 3 | None | Tutorial area, fully revisitable |
| Veilspire Bazaar | 9 | 5 | 1 vendor | One cosmetic sells out after Act 2 |
| Cinder Path | 11 | 4 | 2 pickups | Picked up during the chase sequence |
| Iron Lattice | 8 | 6 | None | Vertical maze, watch for wall clocks |
| Hollow Choir | 12 | 7 | 1 boss chest | Reward locked behind phase 2 |
| Aurorae Spire | 14 | 8 | 3 items | Final realm, all upgrades reusable |
Recommended Completion Path
Plan a clean sweep by tackling every realm's hidden rooms during the same visit, because backtracking later costs time you will not want to spend in late-game zones. Start with Greythorn Atrium to learn the controls, then move through the bazaar and path in sequence so vendor items remain in stock. Save the spire for last since it has the highest concentration of pickups and the most missables, which means you want a full build before you commit to that final run.
Hidden Items, Wall Clocks, and Lore Notes
Optional content hides in plain sight more often than not, because the camera pulls tight during platforming sections and rewards players who pause to look around rather than sprinting toward the next checkpoint. Wall clocks, broken pillars, and side rooms each carry their own miniature puzzle that beginners tend to skip on their first pass. Slowing your pace during exploration is the single biggest upgrade you can make to your collectible count.
Lore Notes and Memory Shards
Memory Shards are the primary narrative collectible and usually float near a glowing anchor point you can spot from across a room, which makes them easier to find than the wall-clock audio logs. Each shard plays a short flashback from Zirian's past and contributes one entry to the in-game lore gallery that unlocks a unique cosmetic once you collect all of them. If a shard sits behind a destructible wall, your Heavy Strike or a thrown Cog Bomb clears the path without forcing you to look for a switch. Counting shards per zone matters because missing even one drops your gallery completion below 100% and locks the bonus outfit behind extra grinding.
Cogwheel Upgrades and Crafting Materials
Cogwheel Chips upgrade your base damage and ability cooldowns, while Bolt Scraps feed the crafting bench in the hub where you unlock new combo moves. Most chip pickups live in optional branches behind breakable crates, so smashing every crate you see pays off quickly rather than feeling like busywork. Crafting materials respawn in free-roam, which makes them a soft target for completionist runs after the credits roll.
| Hidden Spot Type | Common Pickup | How to Spot It |
|---|---|---|
| Faint chime sound | Memory Shard | Listen for the audio cue during exploration |
| Cracked wall texture | Cogwheel Chip | Hit with Heavy Strike to break through |
| Vendor backroom | Outfit Token | Requires 500 Bolt Scraps to unlock |
| Optional boss arena | Unique Feathers | Defeat the miniboss to claim the reward |
Missables, Return Trips, and 100% Strategy
Several pickups only exist during a single story window, which means ignoring them locks you out until you replay the relevant chapter from scratch. Chapter select unlocks after the credits roll, so you do not need to start a brand new save to grab what you missed, but planning ahead saves you hours of grinding later on. A single missed vendor item is the most common reason a run stalls at 98% or 99%.
Free-Roam and Chapter Select
After finishing the main story, every realm becomes re-enterable through the chapter select menu, and all previously looted chests stay open so you can revisit any zone on demand. The catch is that vendor inventories refresh only on a new save file, which means the single missable cosmetic in the bazaar cannot be recovered through chapter select alone. Players report that reloading an older save before the point of no return is the safest route if you want every vendor item in one playthrough without juggling multiple files.
Tracking Progress Without a Wiki
The pause menu shows a percentage per realm but does not name the missing items, which encourages organic exploration rather than hand-holding. Community-built checklists fill the gap, but the in-game map markers for uncollected shards make self-tracking fairly painless even if you play offline. The table below highlights the most commonly missed items per realm, based on player reports gathered across the early-access period when the percentage stalls were loudest on community boards.
| Realm | Most Missed Item | Trigger Condition |
|---|---|---|
| Veilspire Bazaar | Sundown Cuckoo Feather | Talk to vendor before dusk |
| Cinder Path | Memory Shard 4 | Detour left at chase checkpoint |
| Hollow Choir | Phase 2 Boss Chest | Lower boss HP below 25% before phase change |
| Aurorae Spire | Spire Cogwheel x3 | Drop down shaft after first bell |
Combat and Movement Tips for Collectors
Exploration runs get messy when you trigger an enemy encounter in a tight corridor full of breakable crates, so learning the basic movement verbs pays off more than raw reaction time. The full breakdown lives in the Duskfade movement guide, but the short version is that you have a dash, a wall-run, and a charged jump that covers almost every platforming gap the game throws at you. Picking up every pickup in a side room is much easier when you can clear the gap in one motion.
Camera Control and Dodging for Item Runs
When you enter a side room full of breakables, lock the camera so it does not swing wildly during a fight and pull your attention away from the crates. Pulling the right stick back keeps the room framed and lets you dodge through enemies without losing sight of any remaining pickups that sit behind the combat encounter. If an enemy pattern looks unfamiliar, you can swing back to the main hub and practice against vendors before you commit to a clean sweep of the trickier realms later in the run.
Frequently Asked Questions
How many collectibles are there in total in the game?
Across the five story realms plus the hub, players report roughly 90 to 95 unique pickups depending on whether you count vendor-unlocked cosmetics. The Duskfade all collectibles guide numbers shift slightly as patches add new side content, so check back after each major update.
Can you reach 100% completion in a single playthrough?
Yes, but only if you visit every vendor and detour through optional rooms before the final boss. Missing a single vendor item usually drops you to 98 or 99 percent, which is the most common completion stall reported by players during the early months of launch.
What happens when you finish the collectibles checklist?
Hitting 100% unlocks the New Game+ difficulty tier, the gallery cosmetic set, and a unique ending variant. The bonus scene also adds context for the sequel hook that appears during the credits and rewards the time you invested in exploring every corner.
Do collectibles carry over to New Game+?
Gear upgrades reset to level one, but cosmetics, lore gallery entries, and unlocked vendors persist between runs. Crafting materials also carry over, which softens the early-game grind when you start a fresh file and revisit the same Duskfade all collectibles guide route for a second sweep.
Where can I check the official collectible list for verification?
The in-game pause menu shows per-realm percentages, while the broader rundown lives on the Duskfade on Steam store page descriptions and the community wiki that mirrors those numbers for cross-reference.